It started out fairly easy, but once it started speeding up, a problem became apparent. For the horizontal-moving enemies, there was plenty of reaction time to press the button. For the vertical-moving enemies, though, there was far less because the game stage is rectangular. So, I developed a strategy called the "Mash All Four Arrow Keys Til You Win" strat.
You may want to balance your game to account for the 16:9 game stage and the ability to mash the keys with no punishment.
Also, the buzzer sound effect for matching the enemy with the arrow key sounds like you're doing something wrong instead of something right.
Besides those problems, the art looks nice! It looks like the art was made in Flash so it gave the game a very Newgrounds-y vibe!
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It started out fairly easy, but once it started speeding up, a problem became apparent. For the horizontal-moving enemies, there was plenty of reaction time to press the button. For the vertical-moving enemies, though, there was far less because the game stage is rectangular. So, I developed a strategy called the "Mash All Four Arrow Keys Til You Win" strat.
You may want to balance your game to account for the 16:9 game stage and the ability to mash the keys with no punishment.
Also, the buzzer sound effect for matching the enemy with the arrow key sounds like you're doing something wrong instead of something right.
Besides those problems, the art looks nice! It looks like the art was made in Flash so it gave the game a very Newgrounds-y vibe!
Thanks for the feedback! I know there are still quite some problems with the game, I'll see wich ones I can fix!